Homeworld gravity well generator
Homeworld gravity well generator generator#
Keep in mind that this generator was made with the relatively densely-populated Calixis sector in mind. Needless to say, an Ecumenopolis Hive World has a frankly absurd population and needs to produce some manner of cheap and sufficiently energetic food to sustain itself to a certain degree. The most heavily populated Hive Worlds are Ecumenopoli and the entire surface of the planet can be covered in hundreds of floors of buildings and go down potentially tens of kilometers underground. Life is generally good on the surface, but generally sucks eggs on the underside and is just run-of-the-mill lower middle to upper middle class daily grind for the vast majority in the middle. Hive World: The most heavily-developed worlds in the Imperium, covered in hive arcologies, with populations often peaking at the tens or low hundreds of billions (though it can go much, much higher). The class of a world describes what type of planet it is, what kind of civilisation and society can be found on the planet, what level of technology is commonly used on the world, and what kind of relationship the people of the planet have with the Imperium. 25 Dark Heresy Planetary Information Data-Sheet.
creation tables and already rolled for planet terrain, you can fudge the rolls here as necessary. If you are here from Astartes Chapter, Adepta Sororitas Order, Imperial Guard Regiment etc. For Forge Worlds, use the Adeptus Mechanicus Forge World Creation Tables and the Dark Mechanicus Forge World Creation Tables as well for extra fluffing. The details, colour and flavour must be added by the Dark Heresy GM (or other 40k RPG) and players as required by their campaign.Ĭheck out the System generator for fluffing the system the planet in question is present in. The details generated by this system provide only the basics of a planet’s size, geography and social basics. While it can be entertaining to randomly generate as many of the planet’s features as possible, a planet is sometimes being created because it is required for a particular scene or scenario in a game of Dark Heresy, so the randomly generated traits may not be suitable or desirable: the GM should ignore or reroll any features that do not suit the requirements or tone of the game being played, or simply select the most suitable. When generating a planet you can use as many of the random tables as you wish, or you can simply select one of the options from each table. Other steps have no random tables, and are merely a suggestion of what kind of details you should create for the planet to make it complete and distinctive. Some of the steps have tables which allow you to randomly generate traits for the planet, all of which use a d100, and some of which will then require the rolling of one or more d10 to get a further definition. The steps detailed below for generating a planet will create a planet that is within the parameters where civilisation can be easily established, or made possible by the stubbornness of humanity and the technology of the Adeptus Mechanicus. Most of the planets in a system are simply too inhospitable, even for the most inventive of colonists and most lengthy of terraforming projects.
Obviously, there are many more planets in the galaxy that are devoid of life than there are which bear civilisation: in any star system, usually only one, sometimes two, rarely three, and virtually never more than four of the planets will be settled.
The steps below allow the generation of a planet within the Imperium that holds some form of settlement and society. Below is detailed a method for generating planetary information, and a standardized layout for presenting the information. Such is the number of these planets that an almost limitless variety of environments can be created for the setting of your game. The Imperium contains millions of settled planets.